SKIN AND ARMATURE
This is an investigation into the inversion of traditional relationships of armature and skin. By using wax to explore dynamic materiality unavailable in conventional methods of surface generation we are able to analyze the efficacy of the system within plans structured by columns, walls, and poche. The system inverts the typical method of wall construction, where the skin is hierarchically subservient to the structure. This technique eliminates formal constraints from controlling the overall form therefore allowing this two-part machine to eradicate the hierarchy between skin and armature systems. A dynamic and fluid skin is first generated to produce spatial division, and then post rationalized through a surface responsive armature. These bulbs are spatial generators breaking the lobby into different areas creating novel forms of spatial divisions dealing with materiality and aesthetics.