ALL BLACK FORM
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WORKSHOP DESCRIPTION

PARADOXICAL SIMULATION

INTRODUCTION:

The workshop will develop and investigate the notion of proficient geometric variations, applying methods and impressions of ‘EPHEMERAL’ in order to develop an Architectural project. Using a formal and aesthetic approach, EPHEMERALITY becomes an instrument of design, as well as a Design Feature.  


THESE WORKSHOPS HAVE BEEN PREVIOUSLY HELD AT:

  • IoA, INSTITUTE OF ARCHITECTURE, VIENNA - DIE ANGEWANDTE
  • THE NEW BENAKI MUSEUM IN ATHENS, GREECE. 
  • @ THE TECHNICAL UNIVERSITY OF INNSBRUCK, AUSTRIA, LOS ANGELES AND LTH, LUND, SWEDEN.

COURSE TECHNIQUES: 

The Workshop will run primarily using AutoDesk MAYA and will also cover other fundamental digital design tools. Software Introduction (NO EXPERIENCE NECESSARY): Maya Interface Modeling Techniques: Polygons, Subdivisions Rendering Techniques: Materials, Special Effects Advanced Techniques: Dynamics, Particles, Deformers, Animations, Camera controls; it will also incorporate, scripting and animation as an engine for the purpose of generating higher complex geometry, and for visual representation. 

 

 

The main aspiration of this workshop is to precisely develop a critical argument based on an individual research, which will translate into pure geometrical-formal exploration; the format will be an ongoing deskcrit symposium with the participants, meeting them and discussing their individual architectural project, along with daily tutorials to progress their knowledge of the software techniques. Rather than assignments, the research will be divided into stages and strategies. The participants will develop an expertise in a specific Topological (Geometrical) territory; this territory will emerge for a hybrid between 3 main intellectual fields, from the following menu: Structure, Skin and Mass.

PROJECT DEVELOPMENT: 

The Workshop will begin with each participant individually researching an aesthetic and formal language through the concept of''Ephemerality.' We will then use this as a platform for establishing two types of systems: Integration (Structure, Mass) and Application (Skin, Ornament). This will be the mechanism in developing an innovative typology of Architectural Space. We will work on a series of formal digital variations or, a ‘fragment,’ which will be transformed through distortion, contortion, internal and external pressures, using animation and modeling techniques. By means of growth and composition, all ‘Ephemeral Figures’ will evolve into a unique research system and Architectural entity.